The loss of their Honor has the citizens of the town mostly careless, wanting to do little for anyone besides themselves. There is also a profusion of hostiles in the city. This makes for danger not just because of the rogue element's existence, but because of when combat ensues on their doorstep, the locals become hostile themselves.
Main notes here include caution about the giant crabs about. Archers here have very good sniper points. Know also that the column is guarded by a rather large pack of hellhounds.
In playing the final version of the game, I noticed the Sirituality Statue actually worked, providing me with info. But it only happened once over several tries.
Trinsic
{
bastion
{
[in front near the giant crab] Lyndonia (wife of
Lucero)
[at front doors] guard
first floor
{
ghost
north room
{
box
{
(5) coin
(15) coin
}
map:Trinsic
}
south room
{
(2) bed
[chest] armr:chain:gauntlets
[chest] weap:1H:broadsword
}
}
second floor
{
(2) ghost
northwest room
{
bed
[chest] (50) weap:ammo:arrows
}
northeast room
{
bed
chest
{
(2) potn:yellow
potn:green
}
}
south room
{
honorable ghost
wardrobe
{
armr:chain:chest
jwry:necklace
}
}
}
}
tavern and inn
{
tavern second floor
{
Emile
Synnovea
}
inn west room
{
[after return from Shame] Virgil (farmer with phase spider problem)
[wardrobe] jwry:bracelet
}
inn east room
{
}
}
bowyer
{
Sergio
}
outfitter
{
Lawrence
}
armourer
{
weap:2H:two-handed axe
weap:pole:staff
Lucero (can be persuaded to help with the farmers phase
spider problem)
Armourer (will make a weap:1H:blackrock
sword when given three pieces of black rock for 7000 coin, will not give it up until
after the shrine is cleansed and returns some of the money too)
}
staff trainer
{
trainer (trains Pole Journeyman Skill for
??? coin)
book:nnn encyclopedia
britannia vol II
bed
box
{
(14) coin
(19) coin
}
}
Mareks camp
{
Marek (avoid getting into a fight with him to
get 1 mana boost)
bed
[box] (12) coin
}
lighthouse
{
[chest] weap:1H:longsword
sextant
[around outside] (3) archer
}
Fortress of the Paladins
{
(2) gazer
mscl:Death
sign:nnn here lies sir dupre
qust:Dupres Ashes
}
[58°48s,33°7w] giant crab
[58°12s,37°6w] giant crab
[57°5s,38°47w] giant crab
[57°56s,43°0w] potn:serpentwyne
[62°17s,50°55w] giant crab
[59°59s,48°52w chest] mscl:Charm
[65°6s,40°15w] hell hound
[63°37s,40°29w] hell hound
[61°45s,40°39w] hell hound
[83°35s,34°39w] grve:nnn
Seth; grve:nnn Eric; grve:nnn Jean-Luc
[77°27s,41°48w in shipwreck] qust:ruby lighthouse gem
[76°27s,43°7w] giant crab
[73°34s,43°39w] giant crab
[73°57s,43°0w] reag:pearl
[68°2s,47°58w] hell hound
[68°14s,45°0w] hell hound
[68°36s,41°29w] (2) hell hound
[65°39s,43°54w] hell hound
[86°47s,33°28w] giant crab
[86°44s,30°26w] hut
{
bed
wardrobe
{
potn:serpentwyne
weap:misl:novice bow
potn:red
}
blood moss CANT GET
mandrake root CANT GET
}
[89°45n,26°47w] cave
{
(2) troll
[need Etherial Sight,
standing in blue pool] weap:pole:staff of undead
}
[87°47s,23°33w] shack
{
(3) goblin [(2) front (1) back]
(2) troll
halberd CANT GET
alchemy lab
}
[89°16s,31°37w] giant crab
[88°17n,29°26w] archer
[88°39n,28°34w] archer
[87°13n,28°8w] giant crab
[83°39n,24°3w] (2) troll
[86°40n,21°5w] troll mage
[85°26n,19°4w] archer
[81°37n,20°6w] giant crab
[86°27n,18°48w] troll
[83°49n,17°43w] Myrea (keeper of the Shrine of Honor)
[82°51n,17°30w] shrine of Honor
[82°51n,16°4w] binding circle
[84°16n,13°13w] giant crab
[85°57n,12°22w] giant crab
[82°37n,11°33w] giant crab
[80°6n,13°12w] troll
[78°21n,17°7w] giant crab
[79°31n,8°30w] giant crab
[76°47n,9°24w] reag:pearl
[76°41n,6°10w] giant crab
[75°23n,6°54w]
Umbertos camp
{
Umberto
box
{
(12) coin
(18) coin
}
(2) food:fish
}
Virgils Farm
{
phase
spider warp
bed
[chest] mscl:Inferno
}
[86°24n,13°23w] giant crab
[86°14n,4°43w] giant crab
[89°44s,10°17w] troll
[89°6s,10°19w] troll
[88°30s,10°50w] binding circle
[87°33s,9°55w] troll cave
{
troll mage
weap:pole:gnarled staff
mscl:Ring of Fire
tool:britannian star (having increases combat ability,
effectivness - unverified)
}
(ERROR [67°48s,45°48w] honor glyph in midair next to column outside)
Map of Trinsic
{
special
{
01 Ranger stones
02 armr:magc:Leggings of the Sentri (allows wearer
to jump farther and higher)
03 moongate
04 Trinsic
lighthouse (sapphire)
05 reag:pearl
06 mscl:Day; mscl:Meteorite
07 spy camp; mscl:Lightning Storm ([after speak
with Dupre]; Blackthornes
spy, book:nnn spy journal)
08 telescope (west exit second floor of Bastion)
}
enemies
{
01 giant
crab
02 troll
03 troll
04 troll
05 troll
06 giant crab
07 giant crab
08 giant crab
09 giant crab
10 giant crab
11 gazer
12 gazer
13 hell hound
14 hell hound
15 hell hound
16 hell hound
17 hell hound
18 giant crab
19 giant crab
20 archer
}
}
}